Building an IoT/Hardware Prototyping Platform

This is the first article of a series (parts: two and three), as this topic needs some more space and time. I have about half of the content written, so I will post updates as I go along.

Even though the Internet of Things (IoT) is a hot topic, with today’s tools it is really hard to prototype and test IoT products or services beforehand. Very few tools allow us to use hardware components (like buttons or knobs) together with software user interfaces (UIs). Most software prototyping tools are closed systems offering no or only very little outside connectivity. Most of them only allow us to link screens together and that’s about it.

Plus, hardware prototyping is more complex than software prototyping: In addition to software interfaces, you need to know something about hardware, of course. Programming skills are needed if you want to tinker with them. And some knowledge about IoT protocols and platforms is helpful, too. These are skills very few user experience (UX) designers possess since a lot of them focus on the design of digital-only products and services. Just google the evergreen argument whether UX designers should be able to code.

Motivation

I thought that this was unfortunate since prototyping is such a crucial activity for creating successful products or services. We need to make your ideas tangible, test them with users and evaluate their feasibility before starting to build the real thing. And since I have some experience with software prototyping tools and tinkering with hardware I started looking for a way to create IoT prototypes.

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Rereading the Classics

For design to become corporate competency, it has to be more than just a department of people with the cool shoes, more than the activity you perform just prior to commercialization. Design is a way of approaching problem solving, decision making, and strategic planning that can yield better outcomes. It’s an open approach, and anyone in the organization can participate […].

Subject to Change, 2008

 

Amen.

Peter Merholz wrote that in 2008 – more than a decade ago. And organizations are still trying to get a grip on this.

 

UX Prototyping Trends

For the longest time our discipline seemed to pay only lip service to one of the key activities of UX design: prototyping.

Yes, everybody always states that prototyping is important. Do it often and early on in the process. Always treat your prototypes as experiments. Don’t fall in love with them and last bust not least, always welcome failure.
Right.

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